Back to weapons Twin Fists
Close-range, high-hit-count weapon that rewards fast status application.
Aspects
Aspect of Zagreus
Adds dodge chance.
Lv. 1-5: Dodge chance +5% / +8% / +10% / +13% / +15%
The default fists are fast, close, and risky. Dodge chance gives a little forgiveness while you stay glued to enemies.
Works with Hermes dodge and Plume-style speed plans; do not ignore defense.
Aspect of Talos
Special becomes Magnetic Cutter, pulling enemies in and making them take more damage.
Lv. 1-5: Magnetic attack and cast bonus +10% / +20% / +30% / +40% / +50% for 6 sec; pull deals 20 damage
Talos gives fists a control tool. Pull enemies in, apply the damage debuff, then unload fast attacks before dashing away.
Great against scattered rooms; be careful pulling armored threats into melee range.
Aspect of Demeter
After landing attacks, your Special hits multiple times.
Lv. 1-5: Bonus Special hits 1 / 2 / 3 / 4 / 5 after 12 strikes
Demeter Fists bank power through attacks, then cash it out with a multi-hit Special. The pattern is attack combo first, finisher second.
Aphrodite or Artemis on Special creates strong burst; Athena dash helps you survive the setup.
Aspect of Gilgamesh
New move set; Maim makes enemies deal and take more damage, then bursts.
Lv. 1-5: Maim burst damage 100 / 175 / 250 / 325 / 400; target takes +25% and deals +50% damage
Gilgamesh is aggressive and dangerous. Maim enables big damage windows, but affected enemies also hit harder until the effect resolves.
Use the extra dashes to choose engagements; do not mark everything and stand still.
Build Plan
Stay mobile, stack on-hit boons, and dodge out before armor trades turn bad.