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Twin Fists

Close-range, high-hit-count weapon that rewards fast status application.

Aspects

Aspect of Zagreus

Adds dodge chance.

Lv. 1-5: Dodge chance +5% / +8% / +10% / +13% / +15%

The default fists are fast, close, and risky. Dodge chance gives a little forgiveness while you stay glued to enemies.

Works with Hermes dodge and Plume-style speed plans; do not ignore defense.

Aspect of Talos

Special becomes Magnetic Cutter, pulling enemies in and making them take more damage.

Lv. 1-5: Magnetic attack and cast bonus +10% / +20% / +30% / +40% / +50% for 6 sec; pull deals 20 damage

Talos gives fists a control tool. Pull enemies in, apply the damage debuff, then unload fast attacks before dashing away.

Great against scattered rooms; be careful pulling armored threats into melee range.

Aspect of Demeter

After landing attacks, your Special hits multiple times.

Lv. 1-5: Bonus Special hits 1 / 2 / 3 / 4 / 5 after 12 strikes

Demeter Fists bank power through attacks, then cash it out with a multi-hit Special. The pattern is attack combo first, finisher second.

Aphrodite or Artemis on Special creates strong burst; Athena dash helps you survive the setup.

Aspect of Gilgamesh

New move set; Maim makes enemies deal and take more damage, then bursts.

Lv. 1-5: Maim burst damage 100 / 175 / 250 / 325 / 400; target takes +25% and deals +50% damage

Gilgamesh is aggressive and dangerous. Maim enables big damage windows, but affected enemies also hit harder until the effect resolves.

Use the extra dashes to choose engagements; do not mark everything and stand still.

Build Plan

Stay mobile, stack on-hit boons, and dodge out before armor trades turn bad.

Daedalus Hammer Upgrades

Daedalus Hammer upgrades are weapon-specific. Some are blocked by hidden aspects or by other Hammer choices.

Boon Type Effect / Value Prerequisite
Breaching Cross Dash-Strike Dash-Strike pierces foes and shreds Armor. +900% Armor damage None
Rolling Knuckle Dash-Strike Dash-Strike deals more damage and joins the Attack chain. +60% damage Not Gilgamesh; incompatible with Heavy Knuckle
Long Knuckle Attack Attack has more range and deals more damage. +10% damage Not Gilgamesh
Draining Cutter Special Special kills restore life. Restore 2% life None
Concentrated Knuckle Attack Attack gains base damage for uninterrupted hits. +5 base damage per hit None
Explosive Upper Dash-Upper Dash-Upper deals area damage. +100% damage Incompatible with Kinetic Launcher
Flying Cutter Special Hold Special for longer range and more damage. Up to +100% base damage Not Talos; incompatible with Rush Kick / Kinetic Launcher
Rush Kick Special Special becomes an advancing kick. 40 base damage x2 Not Talos; incompatible with Flying Cutter / Kinetic Launcher
Quake Cutter Special After Special, land with an area shock. 90 area damage Not Demeter; incompatible with Kinetic Launcher
Kinetic Launcher Special Special becomes a charged ranged attack. 50 base damage; 75 Power Shot Not Talos / Gilgamesh; incompatible with Rush Kick / Flying Cutter / Explosive Upper / Quake Cutter
Heavy Knuckle Attack Attack becomes a slower heavy three-hit sequence. 40 base damage each Not Gilgamesh; incompatible with Rolling Knuckle
Colossus Knuckle Attack / Special Become Sturdy while using Attack or Special. Sturdy during moves None
Rending Claws Gilgamesh Maimed foes take more damage and move slower. +25% damage taken; -30% move speed Aspect of Gilgamesh only