Back to weapons Eternal Spear
Long reach, safe pokes, spin attacks, and recall tricks.
Aspects
Aspect of Zagreus
Improves Special damage, range, and speed.
Lv. 1-5: Special damage, range & speed +10% / +14% / +18% / +22% / +25%
The basic spear form keeps the long poke and throw-recall pattern intact. Its upgrade makes the Special more reliable as a ranged finisher.
Use it when you want a simple, safe spear run; Hammer upgrades decide most of the damage plan.
Aspect of Achilles
After Special, rush to the spear and empower the next attacks or casts.
Lv. 1-5: Post-rush damage +50% / +75% / +100% / +125% / +150% for the next 4 attacks or casts
Achilles changes the Special into a mobility and burst tool. Throw the spear, rush to it, then spend the empowered hits on casts or heavy attacks.
Excellent for cast builds, especially when you can repeatedly reload and fire Bloodstones.
Aspect of Hades
Spin Attack becomes Punishing Sweep, marking foes to take more damage.
Lv. 1-5: Punishing Sweep makes attack and special damage +30% / +60% / +90% / +120% / +150% for 10 sec
This form rewards deliberate spin openings. Tag enemies with Punishing Sweep, then convert the damage bonus through attacks or Special throws.
Quick Spin and Massive Spin make the plan much easier to execute.
Aspect of Guan Yu
New move set with lifesteal spin, but reduced health and healing.
Lv. 1-5: Life total and healing -70% / -65% / -60% / -55% / -50%
Guan Yu is powerful but punishing. Its spinning blade can heal through hits, while the reduced life pool makes mistakes much more costly.
Prioritize safety, health, and long-range play; do not facetank just because the spin heals.
Build Plan
Keep distance and convert special or cast bonuses into burst windows.
Daedalus Hammer Upgrades
Daedalus Hammer upgrades are weapon-specific. Some are blocked by hidden aspects or by other Hammer choices.
| Boon | Type | Effect / Value | Prerequisite |
Extending Jab | Attack | Attack has more range and hits distant foes harder. +40% distant damage | None |
Chain Skewer | Special | Special bounces between foes and gains damage per bounce. Up to 7 foes; +30% each | Not Achilles / Guan Yu; incompatible with Exploding Launcher |
Breaching Skewer | Special | Special deals bonus damage to Armor. +400% Armor damage | None |
Vicious Skewer | Special | Special deals more damage and has Crit chance on recovery. +50% damage; +50% Crit | Not Guan Yu; incompatible with Exploding Launcher |
Exploding Launcher | Special | Special becomes an area shot. 50 area damage | Not Achilles / Guan Yu; incompatible with Chain Skewer / Vicious Skewer |
Massive Spin | Spin | Spin Attack deals more damage and covers a larger area. +125% damage; +30% radius | Incompatible with Flurry Jab |
Quick Spin | Spin | Spin Attack charges and recovers faster. Faster charge / recovery | Incompatible with Flurry Jab |
Flurry Jab | Attack | Hold Attack to strike rapidly, but lose Spin Attack. Rapid Attack | Not Hades / Guan Yu; incompatible with spin upgrades |
Charged Skewer | Special | Hold Special to charge for more base damage. Up to +200% base damage | Not Achilles |
Serrated Point | Dash-Strike | Dash-Strike hits three times, but dash range is reduced. 3 hits; -25% dash range | None |
Flaring Spin | Spin | Charging Spin Attack makes you Sturdy and emits pulses. 40 pulse damage | Incompatible with Flurry Jab |
Triple Jab | Attack | Attack strikes three times in a spread. 3 spread hits | None |
Winged Serpent | Guan Yu | Frost Fair Blade travels farther. +80% travel duration | Aspect of Guan Yu only |